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Channel: Answers for "Automatic mesh combine and texture atlasing"
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Answer by LoganBarnett

I did something like this for our character creator. There's a lot of moving parts involved, but I'll try to show you the relevant parts: Part is just an enum to determine which character part to use,...

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Answer by mrmadprofessor

Thanks! Also while checking over this one more time I found a tool on the asset store that does this, I haven't tried it yet but I will. So if anyone wants the same tool check out,...

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Answer by baha

Hi, GameDraw has that feature plus modeling, texturing, sculpting, primitives, free assets and much more for only 45$ :) Here is a video showcasing the optimization feature in GameDraw...

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Answer by jmunozar

Hey there, there's a free utility on the asset store, checkout: https://www.assetstore.unity3d.com/#/content/16888

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Answer by LoganBarnett

I did something like this for our character creator. There's a lot of moving parts involved, but I'll try to show you the relevant parts: Part is just an enum to determine which character part to use,...

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Answer by mrmadprofessor

Thanks! Also while checking over this one more time I found a tool on the asset store that does this, I haven't tried it yet but I will. So if anyone wants the same tool check out,...

View Article

Answer by baha

Hi, GameDraw has that feature plus modeling, texturing, sculpting, primitives, free assets and much more for only 45$ :) Here is a video showcasing the optimization feature in GameDraw...

View Article

Answer by jmunozar

Hey there, there's a free utility on the asset store, checkout: https://www.assetstore.unity3d.com/#/content/16888

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